Recently my order for the 40k LCG, Warhammer 40,000: Conquest arrived, and I've had a chance to build several decks, and to get a few trial games in. I'm calling this a "Noob Review" because I do not have a ton of experience under my belt, these are mostly initial impressions, and I'm not going too deep into the game, mostly just skimming the surface for those who may have been on the fence about the game and just want to know more. Below is my quick review of the basic game with just the core sets...
Overview:

An initial concern people I talked to had was whether or not this would be a clone sabertooth game's 40k CCG from long ago, and while I played that game way back in the day, the details are hazy, but in general, I'd say NO. While I barely remember that game, outside of the theme, and planetary location battles, I don't think it has a whole lot in common. The game does an amazing job of representing the "... There is only war" slogan, and in general it feels like a game of 40k or a 40k novel, only played out in card form!

Art wise, the game is beautiful imo. FFG has done amazing things art wise for their 40k licenses, and this game is no exception. If you like the art of 40k and FFG's past artwork, then you will not be disappointed!
Pros
- Interesting mechanics
- Price point (it is an LCG after all)
- Theme (if you like 40k)
- Visuals (if you like 40k)
- Number of playable factions with varied tactics, strategies, and themes.
Cons
- The ally wheel.
- Inability to create true "theme decks" with the current limited card pool available.

I've already discussed the pros in my overview above, so I'll share my thoughts on the cons. The ally wheel. I'm not a big fan of how the allies work on the tabletop either, it can be cool depending on which allies you've chosen, but in general it just gets abused and often makes little sense in the overall story. Portions of the ally wheel make sense, same seem just to be included for the sake of allowing each faction to be mixed with 2 others. Hopefully FFG can keep an eye on balance and won't let broken combos into the game via the ally wheel. Personally, I would have rather seen some tighter restrictions of the allies.
In regards to the limited "theme decks" in the current card pool, let me explain it like this. Let's say I want to play Space Marines, and have an entire deck that uses only the Ultramines. Or say I want to create a Tzeentch specific deck for my chaos to match the chaos warlord, well unfortunately I cannot. The Space Marines faction, while having lots of Ultramarines specific cards, you are still forced to use cards from other chapters. Same with chaos, not enough Tzeentch-specific sub faction cards to make an all Tzeentch deck. While this may be a pro for some, I.e. Non Ultramarines fans, it's still something I would have enjoyed seeing in the core sets. Not to say my dreams of an all Ultramarines deck, or in case of chaos, an all Khorne deck won't come to fruition at some point down the line, right now at the time of writing this, that type of theme deck cannot be done.
Final thoughts:
All in all, my overall feeling towards the game is a positive one. The game really captures the overall feeling of constant battle that is so woven into the 40k lore. It feels like a 40k story played out in card form! The gameplay is interesting, so if you are looking for something that plays different from the other games on the market, then you'll be pleased with this one too. If you are a 40k fan, then this is one you won't want to miss, even if only to collect the gorgeous art work.
What do you guys think? Have you tried the game, do you plan to?
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